ADVENTURE

A questing fellow

Drawing up to the small hut, you feel the Emberblade slowly hum in your bag, signaling the energies from last battle slowly seeping back to the Earthen Wards below. Your horse gently trots to a stop as you eye the cabin. Small puffs of smoke emerge from the chimney, revealing this particular home is occupied. Perhaps you can barter for supplies on your way to Dundereon Peak. Or perhaps it could be filled with soldiers of Alk’az Aham, the Witchking of Crows?

Explore the Cabin.

Draw the Emberblade and wait.

Ignore the cabin and continue on.